NextLimit RealFlow 2014 x64 | 233 MB
RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies. Currently at version 2014, the stand-alone application can be used to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. Victor Gonzalez, Ignacio Vargas and Angel Tena were awarded a 2007 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the creation of the RealFlow software application.
The technology uses particle based simulations. These particles can be influenced in various ways by point-based nodes, known as daemons, which can do tasks such as simulating gravity or recreating the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids.
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